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Worms 2: Armageddon [Online Game Code]

Worms 2: Armageddon [Online Game Code]

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Worms 2: Armageddon [Online Game Code]

 
 
 
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Description

Worms 2: Armageddon is the most fully-featured digital version of Worms ever. With online and offline multiplayer, voice support, a raft of new weapons, all new landscape themes, play modes, hats, skins, speech-banks and single player content; it’s a package as high on fun as it is destruction!


Product Details
Average Customer Rating: based on 7 reviews

Customer Reviews
Average Customer Review:3.5 ( 7 customer reviews )
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Most Helpful Customer Reviews

8 of 10 found the following review helpful:


1Too bad it's broken.  Jul 29, 2009 By Jonathan Hale
Private matches don't function correctly at all, and there is a very very long list of known bugs. If you're interested in this game, do yourself a favor and wait until a patch is released to fix it.

Some (not all) of the bugs:
1. The game crashes CONSTANTLY.
2. You can only play Forts in public matches.
3. In public matches, you can't kick players from the game, and you can't reserve slots for friends, so it can be near impossible to get your entire party into a game without having to quit and remake 10 times.
4. The floating worm bug? Almost every game a worm will float in the air after taking damage until it is his turn and then he suddenly falls.. if he takes damage or dies during the fall, you just had your turn wasted. Thanks!
5. The invisible timer on the landscape/map setup screen is annoying as well. If you're gonna restrict the amount of time I have to pick a map using this crappy system, at least tell me how much time I have.
6. When you trip off a mine while on the rope (not dropping anything), and another worm goes into the water, you will get detached from the rope automatically.
7. When editing a gametype, if you set the rope ammo count to infinite, it will be set to ten in-game.
8. When using lightning strike, it doesn't show the health of the resurrected worm.
9. In rare instances, the attraction magnet can sometimes attract mines and will not make them stay somewhere permanently. This makes the game never stop so that the next turn can go on.
10. Sometimes, the avatar from the game lobby gets frozen onto the screen. If and when it does happen, it happens to the host. New: It can also happen to clients.
11. I can confirm that this "sticky edge bug" happens. I've had it happen because I was going to slide off of a ledge, but a dud mine prevented me from going anywhere, and was slightly on top of my worm. I was stuck between the mine and the edge and the turn did not stop.
12. I've only had this happen once, but a holy hand grenade landed in a small puddle, it played the "hallelujah" sound effect, then disappeared (due to being in water). After that, it played the same sound effect after every turn. This was on a team forts game.
13. When a worm falls on a slanted/vertical area after the opponents retreat time has ended, it plays animation, calculates the damage then the worm falls again. It can't calculate until the opponents turn, thus making the opponent lose his turn. I've done this twice now, and it seems the factor in this glitch happening seems to be the fall height/retreat time.
14. The magnets, when repositioned (keyword "re") before a match, does not update the location for all players. The "aura" and the magnet are not in the same place, and sometimes the magnet graphic isn't even there.
15. When throwing a holy hand grenade, if it lands in water and manages to bounce it self back out to land, it will play the hallelujah sound, but not detonate.
16. When a crate drops and lands on fire, and a worm gets hurt by the explosion of the crate, the game will stall, and do nothing. It calculated the damage, acted like it was passing on to the next player, but it didn't. It just sat there. Similar to the effect when a mine meets an attraction magnet and doesn't stop. I've only had it happen once, and it is hard to replicate it due to lack of control where packages spawn.
17. Even when deactivated, the camera centers itself between a magnet and a metal object.
18. When restarting a game, any currently looping sound effects will continue to loop forever until that sound is heard again.
19. Even when a scheme is set to have more then one round, it sometimes returns to the game lobby anyway.
20. When a sheep lands directly onto a mine, it gets stuck. I've only had this happen once.
21. Save games have been known to reset/corrupt/delete themselves spontaneously. Everyone I know with Worms2 has encountered this bug.

3 of 3 found the following review helpful:


5I Got Worms  Jul 10, 2009 By M. Anderson
Awesome game that started life on PC and was ported to N64,PSX, and Dreamcast. All new backrounds,voices, expressions and returning awesome weapons (holy grenade,concrete donkey,armageddon)

There are 35 missions in a single player campaign, for every mission completed mission you get money to buy special weapons,stages,hats,headstones,and missions. Multiplayer supports up to 4 people with different game modes(crazy crates,forts,deathmatch)

Great game for the money

5 of 6 found the following review helpful:


1Broken  Jul 31, 2009 By B. S. Copeland
I don't understand how anyone can release a game like Worms when the online multiplayer - the way most people will play the game - is broken. I love Worms and I bought this game on release day. If I had known that Team 17 released a worthless broken product, I would not have bought it. It is absolutely impossible to start a 4 player private match. I've wasted several hours just trying to play with 3 other people with no success. It is possible to play with a 3 person match, but its barely worth waiting the ridiculous load times. Also, sometimes there is up to about a 10 second lag. How can this be for such a simple game? You'll hear the person you are playing with say, "Oh MAN!!", then about 10 seconds later you will see them accidentally jump in the water. Completely unacceptable.

1 of 1 found the following review helpful:


4Improving a Favorite  Dec 27, 2009 By Scott Asher "ashertopia"
NOTE: Contrary to the reviews published months ago when the game first came out, Worms 2 works fine for me. Since Team 17 and Microsoft are constantly updating games my guess is that the issues mentioned here have been resolved via a patch.

If you are a fan of the previous Worms games then you will love this update. The game play is the same but with new weapons and twists in the campaign. My favorite update is that explosions cause fires to burn in select areas after you blow up another worm! If the enemy falls on or stands on the fire they will burn in the fire losing 3 points each second until they somehow move off the fire (which happens as the worm bounces as they burn.) Since fires burn for several turns some areas close off during the game. This adds a whole new aspect to the game.

One thing I don't like though are the new speed and puzzle levels in campaign. Just give me worms to blow up!

Fans of Worms should definitely purchase this game!

1 of 1 found the following review helpful:


5Awesome fun, good graphics, great replay value.  Sep 11, 2009 By Christopher Recouvreur "union"
Fun, strategy, humor, lots of levels, online play and great reply value. Worms 2 Armageddon gives you all this and much more. It is definitely one of my top 10 XBox 360 games and for only ten bucks!

See all 7 customer reviews on Amazon.com
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