 | |  | | | Split / Second | | | | | | | |
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| | Features | City is Your Weapon - Alter the dynamics of the race within a made-for-TV city rigged to blowEvery Lap is Different - Devastating events that change the track, create new routes and new obstaclesAction Arcade Racing - Fast paced, intense racing action
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| | Description | Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes. |  |
| | Product Details | | Product Length: | 7.5 inches | | Product Width: | 5.32 inches | | Product Height: | 0.13 inches | | Product Weight: | 0.21 pounds | | Package Length: | 7.4 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 1.05 pounds | | Release Date: | May 18, 2010 | | Average Customer Rating: | based on 53 reviews |
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| | Game Information | | Platform: | Xbox 360 | | Media: | CD-ROM | | Item Quantity: | 1 |
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| | Customer Reviews | Average Customer Review: ( 53 customer reviews )
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Most Helpful Customer Reviews
27 of 34 found the following review helpful:
Just plain explosive fun May 19, 2010
By Amazing Flying Bear First I will say that I am a big fan of arcade style racing games in which you can cause mayhem and destruction. In my opinion Burnout Revenge is the best game in that genre for the X-Box 360 but Split/Second is a split second behind.
Split/Second is set in a reality show where you must earn credits in races, elimination races or time trials, in order gain access to new cars, open up new events and advance to future episodes. Each episode is broken up into events and these tracks are rigged with booby traps that you can set off on your opponents, yourself if you aren't careful, or others can spring them on you. These traps are called power plays and you earn the ability to trigger them by filling up your power meter by drifting, drafting, jumping or nearly avoiding a trap sprung on you. When you do trigger them they make beautiful explosions, hurl obstacles onto the track or even bring buildings down. Also you can activate a route changer which changes the track and opens up a new path. If you time these triggers right you can take out multiple opponents or even yourself if you are in the wrong place at the wrong time. Spring them at the wrong time and they will miss taking anyone out and the power is wasted. If you finish the race with a top ranking you earn credits which go towards new cars or unlocking events, which are all automatic so you don't have to worry about managing them. You can always go back and retry an event again if you fail or want to better your ranking and try for first place, in order to max out your credits.
Overall this game is a blast, literally. It's really easy to just pick up and play and has a nice tutorial race to teach you about how the power plays and route changes work. The graphics are great. The explosive effects are spectacular, especially when you bring down whole buildings or when an airplane crashes on the runway coming right at you! Your power meter and position in the race show right under your bumper in 3rd person mode or at the bottom of the screen in 1st person mode so the screen isn't cluttered with information that is distracting. The sound is excellent really adding to feel of speed and mayhem. The motion feels fluid and the cars handle nicely, it just feels right to me. You get a good feeling of speed but not so much so that you can't control your car, at least most of the time. Also there is X-Box Live and split screen multiplayer modes and this is where the game will really shine. I must say it's good to see split screen mode because it seems lately I'm starting to see more games without it.
There are a few minor negatives about the game in my opinion. The music is OK, has an action based reality show sound to it but I would've liked to hear some real songs, music with a fast beat to it like Burnout Revenge's soundtrack. Also sometimes I feel the drifting is a bit over the top. You will go around a corner and start drifting and spin out without even really initiating the drift yourself. It's a nice effect in that it's a challenge but sometimes it just feels like you aren't in control of your car on turns that aren't even that sharp. Also the single player portion may be rather quick to complete because so far it doesn't seem too difficult.
Overall though the game really is good quality. If I could I would give it 4 1/2 stars with 1/2 a star off for what I feel are only minor drawbacks, but I round that up to 5 here. I was hooked the first time I played it and really what more can one ask for in a game than that? It is just plain explosive fun.
PROS:
+ Excellent graphics + Incredible special effects with things blowing up all around you + Great sound + Easy to control with a nice fluid feel + Good multiplayer and with split screen too + Just plain fun
CONS:
- Ho-hum soundtrack - Sometimes feel like the drifting is a bit overdone - Limited difficulty on single player
UPDATE (5-31-10):
After having played this some more I would like to make some points which I feel are important. One being a point many on the X-Box forums have made concerning the rubber banding AI, as in you can never really get a big lead on the AI racers because they are always right behind you, and frequently zoom past you even if you are going full speed. This is a valid point and I understand why it is frustrating. You can be in first place about to win and the AI in second place zooms by you. Or you might drift too much, lose some speed and two or three AI racers zoom by you. It does seem kind of cheap but quite frankly I feel that if the developers didn't do this the game would be no challenge at all. You would get into the lead and widen the gap so much between you and the AI that you would never have a chance of losing. In a way it adds a bit of strategy in that you should consider conserving your power plays near the end of the race instead of just blowing them as soon as they pop up. On more than one occasion I was able to win a race despite AI racers rubber banding past me near the finish line by taking them out right after they did, but be warned you will get frustrated sometimes when that doesn't work.
One other problem I have also noticed is how AI racers tend to push you out of the way, nudge you from behind to spin you out, and other means of aggressive behavior. This in itself is not a bad thing except for the fact you really can't do the same back to them. You can barely budge an AI racer at all. You can maybe direct them into a wall if you time it right but it's probably not worth the effort because you might as well concentrate on racing and not crashing yourself.
These AI issues, combined with the Detonator (time trial) races having very hard requirements to finish in first place, make for a more difficult and challenging game than I originally indicated in my review. You should have no problem completing the single player part of the game but completing it with a first place in every event (for a 130 point achievement) will be pretty challenging.
Concerning online play it is fun if you are in races with somewhat evenly matched cars. Unfortunately there is the ability to unlock all cars and tracks available via Microsoft points on X-Box Live. I say this is unfortunate because I feel people should have to earn their cars to compete online, not just buy them. It kind of cheapens online competition at least until the game is out long enough that most people have the cars one way or the other. As a tip I recommend playing through the season mode of the game before playing online because that is how you unlock the cars, plus you will learn the skills necessary to drive better.
The other points in my review stand. I have revised my score down to 4 stars for the AI issues which do become a problem later in the game. I still think that this is a really fun game despite the AI issues but it would be nice to see some fixes to these with smarter, rather than cheap AI. I would recommend trying Split/Second for fans of arcade racers involving destruction. Try renting or getting the demo to see if it's for you. If so go buy it and blow some stuff up now that it has gone down in price.
10 of 12 found the following review helpful:
The so called "cons" are what makes this game unique and a lot of fun! Nov 12, 2010
By Michael John Mele - MJM if you're nasty!
"PSN & Xbox gamer tag is MikeJMele."
First off, I am by no means a racing game enthusiast, actually it's the complete opposite. Honestly the only racing game I've played and truly enjoyed as of late has been Mario Kart Wii, which is a blast by the way. I've purchased Split/Second after hearing the premise of the game, I thought it sounded really interesting and very unique. Looking back I'm very happy I took a chance on this title, I wasn't let down at all and have been really enjoying it.
Once you play this game and understand what it's trying to do you will come to the conclusion as I have that the "cons" are what makes this game different than most other racing game out there. "Rubber banding" is necessary to play the game as it was intended to be played. Consider this, if you were able to break out in first place and never have to look back it takes away from some of the main points of this game which is to cause destruction and to trigger traps on your opponets. Besides, if you can't pass the car in front of you do the next best thing, which is to drop a plane on him! Also, a lot of people complain about "drifting", which I must agree there is a lot of, however there are many other ways to fill up your power meter like "drafting" which in my opinion is the easier way to play. My final point is in regard to the lack of customization as far as the cars are concerned, again this is not what this game is about so if that is what you're looking for invest in a different title. This game is not about the cars (as strange as that is to say) it's about the havoc you can cause and to what extent you can cause it.
I hope my review has been helpful to you and thanks for reading, sorry for being long winded LOL. If you like to play games for fun, and not take things too seriously look me up, my Xbox gamer tag is MikeJMele.
19 of 27 found the following review helpful:
Blackrock continue to make the best racing games you'll play for a week May 28, 2010
By Akash No one was looking forward to Split/Second more than I. No one. After the disappointment that was Burnout Paradise (that game was a lot of things, it certainly wasn't an arcade racer), Blackrock was finally going to step in and fill the void. The studio demonstrated a great deal of promise with Pure, but unfortunately, Split/Second demonstrates a distinct lack of polish and careless development that will result in me selling it on Glyde as soon as I finish the career mode.
I'll try to keep this short and sweet, so let's get the good out of the way:
+ It's GORGEOUS. If there's one thing Blackrock gets, it's graphics (see: Pure). This game puts it's contemporaries to shame (see: Blur). Seriously, crisp graphics, bright colors, amazing explosions. This is a showpiece title for your entertainment system.
+ Explosions galore. Split/Second may be a one-trick pony (things go boom), but what a trick it is! I defy you not to be astounded by nearly every track-changer the first time you see them. I triggered a plane to land on my opponents. A PLANE!
+ Awesome sound. Again, Blackrock replicates the sensory delight they achieved on Pure with speaker-shattering explosions. Well-done.
+ Split-screen. The biggest issues with Pure is taken care of in Split/Second. (Sidenote: It's ridiculous that split-screen has become something we appreciate instead of expect).
That's the good, moving on to my problems with the game. A lot of these may seem like nit-picks, and honestly, you may not notice most of them until you really get into the game, but eventually they'll make the game frustrating and nearly-unplayable (hence the title of the review):
- Rubber-banding to the extreme. Seriously, Split/Second is the most egregious offender I've ever seen in this area. It is impossible to get a leg up on the AI. There is nothing more frustrating than seeing the AI going twice as fast as you in the same exact car as you while you're at top speed (though, there's no speedometer to verify you're at max speed, another annoyance).
- The cars handle like crap. The great thing about Burnout was, you started off with good cars and ended up with great cars. In Split/Second, you start off with really, really bad cars and have to work your way up to playable ones. Seriously, some of the initial cars are so back-heavy that you can't even turn or veer slightly in either direction without spinning out. You start getting cars that handle much better about halfway through the game. Interestingly, "handling" isn't a stat for the cars. As other reviewers have mentioned, the developers sacrificed any semblance of control for the sake of drifting.
- Lazy programming. I can't tell you how many times I've re-spawned two feet from an obstacle and instantly exploded again. Also, there seems to be little rhyme or reason to when drifting into a wall will make you explode, it may be based on very minute angles...something that's uncontrollable given the crappy cars (see above). Finally, the particle effects are really strange. I'll collapse an entire mountainside with an explosion, and then drive right through massive boulders. Collision detection needs major work.
- The tracks will get incredibly old. Once you learn where the explosions can be triggered, there's little more strategy to the game. The "detonator events" are the worst, where the game literally just triggers all the explosions while you drive through the track. It's simply an exercise in learning the script. The game relies entirely on shock factor, which only works once. Boring. Lazy.
- Presentation seems literally unfinished. They started out with a decent enough idea (reality show) but seem to have given up on it completely halfway through the development. Voiceovers are few and far between, most track introductions don't even have voiceovers and there's a general lack of the reality-show aspect of the game that's supposed to underpin the entire title. It's almost bizarre (now there's a studio that gets presentation...).
- Perfunctory multiplayer. There were so many cool things that could have been done with multiplayer (WHY CAN'T I SHOOT MISSILES AT MY FRIENDS FROM A HELICOPTER?), but it's the bare bones here. You get matchmaking, you get private games, and that's about it. Just like in Pure.
If you've only played the game a few hours or even a few days, you'll think my review is insane. But the more you play it, the more the issues become glaring. You'll note a few of the reviewers here have even gone back and made changes to their reviews.
Rent it, don't buy it. Sorry, Blackrock, but you broke my heart.
1 of 1 found the following review helpful:
fun game but kind of hard Feb 22, 2011
By Jennifer Betz First of all the game is fun. The graphics are STUNNING!!for example if you drive through fire ash and stuff will go on the corners of you're screen.you can get power-ups from drafting your opponents or drifting around corners and if you get one bar filled you can crash your opponents when the icon appears above them. if you get three bars filled up then you can dominate your opponentsby hitting the A button and then something random will crush your opponents.you can crash your self because the car you're driving doesnt always maneuver as fastly as you want.here are some cheat codes to help you with your car choice:at options menu hit X up X up X up left X left X left X left X left X left X right X down X down X down (p.s. when it says down or left or right or up it means hit that direction on the d-pad.
4 of 6 found the following review helpful:
What should have been an outrageously fun racer turns out to be flawed and frustrating. Jun 28, 2010
By Eric Jack Split Second has all the ingredients to be a wonderfully fun and over-the-top arcade racer, but half-baked design decisions hamper it in almost every way. The premise is simple: Race around a city on a "reality" TV show, blowing up everything around you to wreck and hamper your opponents!
First of all, the game looks great. The sense of speed is there. The tracks are varied and interesting, even though some tracks share portions with each other. And the explosions are spectacular, especially the level 2 power plays and the route changers. You get several modes of play, such as a single-player season or quick play, and multi-player public, private and party games. Plus there are various events like races, elimination, survival, detonator, and air strike/air revenge.
However, once you start playing for a while, you'll see where corners were cut and flaws in the game make it a very frustrating experience.
The single-player game pits you against AI opponents who don't play by the rules. As the season progresses, you'll find yourself in races that are nearly impossible to win. The AI doesn't use power plays against each other, only you. And the "rubber band" effect is one of the worst I've ever seen. Opponents with cars that have worse stats than yours will leap past you with ease, often on the last corner of the race when it's too late to take them down with a power play.
These issues can be somewhat remedied by playing in quick play mode. Here you're able to adjust the difficulty on races, but not on survival or air strike modes. But you are unable to collect most achievements unless you play through the season.
With a frustrating single-player game, you'd think you can escape to multi-player mode where there is no cheating AI. Well, the only problem here is the lack of structuring of who you play against. You unlock the faster and better cars by progressing though the single-player season. So unless you have finished the single-player game, you'll be constantly thumped by those who have! Out of the box, you'll have the slowest car. If you joined a multi-player game on your first day, you'd be pitted against much faster cars and stand no chance instead of being grouped with other players at the same level as you.
The multi-player unbalance can be corrected if you BUY the DLC that unlocks all cars. But why should you have to pay to be competitive when you've already paid just to get the game? Alternately you can set up private or XBOX Live party games where you can agree between friends which cars to use, but I didn't have friends with Split Second to be able to do that.
In the end, Split Second winds up being a frustrating game due to the difficulty of winning races against cheating AI, and the wildly unbalanced multi-player games. If Black Rock had spent a little more time making a challenging AI instead of a cheating AI, and a little effort in better multi-player match-making, this would have been one of my favorite arcade racers ever. Well, the end of season mode hints at a sequel. Let's hope they get it right the second time around.
See all 53 customer reviews on Amazon.com
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