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Diablo III: Standard Edition

Diablo III: Standard Edition

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Diablo III: Standard Edition

 
 
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Features
  • Five new character classes, including the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past, like the powerful Barbarian

  • Experience a new approach to in-game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes

  • In single player quests utilize up to three AI followers, from three different classes who can be equiped with basic items and leveled up

  • Sell unique items found within the game for in-game gold or real money via online Auction House functionality

  • The new Rune System in which skills and abilities are now automatically unlocked as you level

  • 1-on-1' dueling system coming into play.

  • The Barbarians will have a variety of revamped skills at their disposal based on the use of their incredible physical prowess.

  • The Witch Doctor is a new character reminiscent of the Diablo II Necromancer


Description

This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram. This game will work on PC or Mac with the one disc that comes in the box.


Product Details
Product Length:5.25 inches
Product Width:1.45 inches
Product Height:7.5 inches
Product Weight:0.55 pounds
Package Length:7.6 inches
Package Width:5.3 inches
Package Height:1.5 inches
Package Weight:0.55 pounds
Release Date:May 15, 2012
Average Customer Rating: based on 1049 reviews

Game Information
Platform:Windows Vista / Windows XP / Windows 7 / Mac OS X Intel
Media:CD-ROM
Item Quantity:1

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Customer Reviews
Average Customer Review:2.5 ( 1049 customer reviews )
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Most Helpful Customer Reviews

57 of 68 found the following review helpful:


2Ho Hum....  May 18, 2012 By RJ
I played DII for a long time, on and off, and eventually raised a sorceress up to level 80 something after about two years. Like any game, it grew stale and I moved on to other things. I think I would have given the game a four star out of five (with the expansion). It was innovative for the time, I enjoyed leveling up my toon, and it was fun. It wasn't the type of game that could keep me glued to the screen for hours and hours, but an hour here, a level there, and for what it was I enjoyed it.

Then comes this game. I guess I was expecting something.. more? I refused to play the beta, since I think it can detract from the fun of launch and trying a new game. I anticipated a similar type of experience to DII, however I thought they would obviously refine and update the experience. I have leveled my main toon up to mid 20s, and here is how I feel the game stacks up:

1) Its the same game fundamentally as DII. The graphics vastly better, but you are still locked in to an overhead view with high resolutions surroundings. I was looking for options to change the camera, zoom out, do anything... but they never added any of that. The environments look good, but its the same as DII - you go out into a randomly generated plane, scattered with the odd monster lair, groups of mobs, fog of war, and teleporters back to town. You have acts and bosses and lots of loot to choose from. Its primarily the same thing.

2) They did away with the talent trees and replaced them with abilities you get as you level. You assign an attack per button on your mouse and then get others you can use on 1-4 on your keyboard. The good thing is you get access eventually to all the abilities and can choose on the fly which ones you want. No more placing points into trees where you get 2% more damage for frost spells or getting stuck picking abilities that you later regretted. You also don't place any ability points - its all on autolevel. The thing is... I liked the old system. My build was mine, and I looked forward to that level to place a point, or in three levels will get this ability, etc. I could map out how I wanted to make my toon. Now its all automatic and the only choice I have on my dude is whether its a she or a he, the name, and what ability I want to use for whatever fight. Its much more like a common action game with very watered down RPG elements than an action RPG.

3) Same old grind with your attacks. I tend to use the same attacks... over and over and over and over. For me it has gotten stale much faster than I thought it would. I think that is because its basically DII with enhanced graphics and a crappy leveling system and DII came out 10 years ago. I played that game to death, and I guess I just expected something more. The story is very low key and there really isn't much else there. Its fun to smash mobs over and over or blow them up or what not, but thats all this game really is. It was more enjoyable 10 years ago because it was relatively new then. Now it seems almost a step backwards.

4) The Server. Holy smokes I was blown away by this and is the sole reason why this game gets 2 stars instead of 3 for being just OK. You have to log onto a server to play this game. I understand blizz wants to data mine whatever you do online, and obviously protect their product from piracy, but I honestly don't understand why they went this route. Some people say they wanted to go the multiplayer route more with DIII. The problem with that is the multiplayer is going into public games and pressing two buttons with a 1-2 other people. Its ok I guess for about 3 minutes... but then I just left and played my own game. Others say they wanted to use the online auction house. A decent idea, but I really don't know how many people will find that all that attractive. You get loot so fast, and level up, and get better loot that before you know it that rare item you got two days ago is now junk. Why spend money on those items when in a day or two you will not need it? But it still boils down to having to log on. And I still have to wait sometimes to get on because the server is full. For what in my book is a single player game. Then I get on... and you get the server restart in 15 minutes BS.. or the game is laggy as heck and your toon jumps all over and it glitches out. If your like me and just want to turn it on and blast the snot outa baddies for about ~ 30 minutes (until it gets boring), then the whole server thing is just an incredibly over the top DRM system. I thought maybe the chat thing was something that would make it worthwhile and was treated to Superbubbaz and Cooldoodz23 performing 12 year old wow like trade chat - that was definitely not a positive addition. I don't see anything they added here thats a bonus and not a detractor. If a DRM subtracts from the pleasure you get out of the product they put out - that god awful mess for HofMM6 is a good example, then the DRM is a failure. This isn't as bad as that, but its close.

So overall its a two star game for me. Logged on tonight... went about 5 minutes and just logged out and wrote this review. Its only a few days old and I feel like I've been playing it for 4 months. Too bad I guess, I was hoping they would do much more with this game.

286 of 362 found the following review helpful:


3A series fan's attempt at an ongoing, objective review.  May 16, 2012 By Bailey Z. Rose
I intend to update this review with additional commentary and possibly star rating tweaks as time goes on .

--- --- ---

>>>OVERALL: Diablo III, in my experience so far, is a graphically polished but fairly bland game. It had great potential, but suffers from overdevelopment and a corporate big-budget / low-risk approach and ends up as a fairly mediocre offering. The DRM, online-only license and the 'WoW-esque' graphics and gameplay (no running, potions minimized, skills with cooldowns, weapons are rated in DPS, etc.) don't really come as a surprise so much as they do a mild disappointment. That being said, it's still fun to prowl the dungeon with your friends, mowing down monsters and incrementally supping up your character with better loot. I think this will be a successful, but ultimately 'meh' RPG. Fun for now, but not something I'll be reminiscing over in years to come. I think many will agree with me that the late 90s were a Golden Age for RPG gaming -- a time when developers were more adventurous in exploring new formulas (or tweaking old ones) and taking chances with setting, style, and targeted demographic. We've left the Golden Age behind. Hollywood and Big Publishing are running the scene now, and while there's still fun to be had, and the games are noisier, more colorful, and grander than ever, the real immersiveness and overall production value have stagnated. Diablo 3 is fun, but for now I have to say it's ultimately forgettable.

>>>COMBAT / GAMEPLAY: simple, but fun. I'm only in the lower levels now, so I'm hoping to get a little more depth. Combat is basically left-click, right-click, and hotkeys 1-4... instead of potions, hotkeys are skills with cooldowns. Sort of like... any MMORPG on the market! This is to be expected. Combat is simple and intuitive, but I think D3 suffers from jettisoning potions, running/walking, and going to a cooldown-based skill system. The health globes are convenient, but they definitely give the game a more childish, side-scroller type of feel, which is in stark contrast to its darker backstory and Mature rating. The difficulty curve is more forgiving than in D1 / D2. Combat seems much more scripted, randomization is reduced, and boss fights are semi-choreographed, which does actually reward strategic gameplay, but not really at the level that was claimed. Combat in general is simple and patience pays more than true strategy. The lack of 'danger', in addition to the cartoonish voice acting, make this less of an immersive 'dungeon crawler' and more of your run-of-the-mill MMO adventure/grindfest, which seems to be the commercially superior model these days.

>>>ITEMS / GEAR / CRAFTING: there is a lot of gear in D3. Too much, you might say. Within an hour of beginning, you'll have changed your gloves, pants, belt, shirt, boots, shield, weapon, and helmet multiple times. Cloth pants, 5 defense. Cloth pants, 6 defense. Cloth pants, 7 defense. Is this really necessary? Yes, Diablo 1 and 2 had a veritable glut of equipment overall. But somehow, getting a new piece of equipment made a tangible DIFFERENCE. There is so much gear in D3, and of such incremental benefit, that gear loses the special appeal it used to have. Even World of Warcraft's gear felt more meaningful than that of D3. I'm hoping this changes as I get higher up and rely more on unique items, but then I have to worry that I'll be crippled if I don't shell out real money on the auction house. The crafting aspect is cool, and I like the addition of this mechanic to the Diablo formula, but it smacks of subscription-based MMORPG crafting... albeit simplified. I'm hopeful though that crafting in D3 will give casual / non-mfind characters a chance to make competitive gear without having to grind for eternity, or spend actual money buying gear from other, more obsessive players. I was skeptical on crafting at first but some user comments changed my mind on this.

>>>SKILLS / CUSTOMIZATION: you get a skill point each level, but from what I've read/experienced, your 'skill point' each level is really an illusion. There's only one skill to enhance for each of the earlier levels, and later, there are only a few runestones to shift. Customization isn't a commitment, just an adjustment. There's nothing to lose or gain by going one way or another -- it does make for more fun with tweaking and re-tweaking your character to meet challenges, but a consequence is that it reduces my commitment to the character. Having this sort of setup means you're not going to be unique in your build -- and that means you're going to be more generic, and so will everyone else. Even playing with multiple classes in the party, it really seemed like the differences were mainly cosmetic, with some token mechanical differences (ranged vs. close range, but the maximum range is only 10 yards anyway and there's no running, so is it really that different?)

>>>MUSIC / SOUND / VOICE: Musically, the score is solid but doesn't mesh with the previous games in the series, aside from the install screen music, which is reminiscent of the Tristram theme music from Diablo I and II and sounds amazing. The score is going for that 'epic' feel but sort of comes off as generic. No offense to the composer -- you did a decent job -- but it lacks the atmospheric flair of the original Diablo or the catchy stylized themes from Diablo II. Sound effects are okay, nothing special. Voice acting is absurd. Skeleton King and NPCs in Act I a case in point. Good lord. Compare the Skeleton King's lines in D3 to Diablo or Mephisto's lines from D2. See the difference? Diablo 3's voice acting is excessive and vaudevillian to Diablo 2's atmospheric minimalism. Some people love the voice acting and passionately defend it, so this is just a personal nit -- I wouldn't say this upsets the gameplay experience.

>>>SOCIAL / DRM / ONLINE: Blizzard did a pretty good job making it easy to find and add your friends, and to invite them to your party/game. A big disappointment, though, is the failure to include voice chat. What the heck? Even 5 years ago, a console game could take voice chat for granted. Blizzard should have seen the value of voice chat when hundreds of thousands (millions?) of their WoW subscribers turned to Ventrilo or Skype or other similar applications to support voice chat between party members. I'm disappointed with this being left out of Diablo 3, especially since it's online-only. If it's online-only, we're supposed to be playing with friends. If we're playing with friends, let us talk! Chat isn't as important in single player, but then if we're going to play solo, why make us have an internet connection? Pretty weak.

12 of 13 found the following review helpful:


1Worthless. Go play D2 L.O.D. and you'll have a better experience  May 19, 2012 By John
So, ISNTANTLY, D1 and D2 were my favorite games ever. I still play d2. D3 is less dark, less suspence, more cartoony, more kid friendly . I've played about 6 hrs and STILL can not get into this game. WAY too much lag, I don't mind that it's online only, but I'd be ticked if I didnt have interent or was around interent all the time. The Chat Font is too small as well. I have to squint to see it. HAven't seen any way to make it bigger either. The storyline is below par and none of this game is intriguing. Despite all the problems and the bordom I experince while playing... I'm going to try to " Get into" this game. HOWEVER, If you do not have this game, Don't waste your money.

130 of 169 found the following review helpful:


1Zynga meets Diablo = Big Failure  May 18, 2012 By Mavegibson
Like everyone else who waited *12 years* for this release, I was extremely excited to FINALLY be able to enjoy it. But after several hours of gameplay I have to say I am extremely disappointed.

Problem 1: battle.net
If Blizzard insists on making this integral to the game, I think players have every right to make it a factor in their perspective on the game. And it's yet another way in which consumers are asked to set their interests aside in order to protect the interests of the corporations they're purchasing from. It's ridiculous and in this particular case, unbelievably ill-conceived. The fact that I cannot play this game without being connected to their servers is Orwellian and absurd. And infuriating.

Problem 2: Graphics
In a market where there are so many gorgeous, challenging, exciting games, this game doesn't even hold a candle to most. Yeah, it's really pretty. Almost to a distracting degree. There's almost no grittiness, and in a game like this I'd welcome a bit of grit. Everything is so polished and cute it really detracts from the overall experience of the game. It's Diablo - I was expecting creepy, scary, dark, gritty. Not ethereal, pretty, cute. HUGE disappointment. The first Diablo, even with it's dated graphics, was more intense than this one is.

Problem 3: Gameplay
I find this game boring. There's no ability at all to customize one's character - not visually or stats-wise. The only control we have is in the gear we choose. The action is so scripted it's like reading a book - a really poorly written one at that. I know the previous titles were really scripted too, but it's been 12 years, and the industry has evolved. I was expecting more, and frankly this just isn't good enough. I might enjoy being led around through a rigid script if the story were more interesting, compelling and better written, but this is just Saturday morning cartoons. Makes me wonder who the target audience is for this game. Kids? Sorry to break it to you, Blizzard, but even kids are too savvy for this dreck.

Problem 4: It's about money
This game isn't an instrument of enjoyment and excitement, it's an instrument for making Blizzard $ in microtransactions. End of story. That's why the battlenet stuff, that's why the focus on gear as the main way of distinguishing your character. It's like a more sophisticated Cityville or Hidden Chronicles. I'm not biting.

Verdict: I don't want this game to be a success
Why don't I want it to be a success? Because I want Blizzard (and the industry as a whole) to hear a resounding message that we as consumers will not accept this kind of garbage. Not the DRM/battlenet garbage, not the focus on gear and real-life transactions, not the extremely poor quality of the writing and gameplay. We can't reward companies for garbage like this, or they'll just keep feeding it to us.

316 of 416 found the following review helpful:


3It's impossible to review this game without reviewing the Battle.net functionalities  May 16, 2012 By Seung Pyo
Gone are the days when people could buy a game, install it, and play the single player mode. Diablo 3 requires internet connection to play. Just like World of Warcraft and Starcraft 2, Diablo 3 will have maintenance "down time" every week during which players won't be allowed to play. Diablo 3 is also going through a pathetic launch where 80% of people who purchased the game cannot even log on.

As bad as these statements sound, I choose not to belittle Diablo 3 based on frustration and disappointment caused by server launch problems. After all, Diablo 3 is the most pre-ordered PC game in the history. It would have been a crazy achievement for Blizzard to meet the server demands on Day 1.

But the sad part is, Blizzard DID have the time and resources to prepare. The beta test for Diablo 3 lasted forever, and during the open beta weekend, during which servers crashed left and right, Blizzard responded by saying that the purpose of the open beta was to stress the servers. Well, they did. So why couldn't they fix the problem before the launch?

Beyond the initial server problems, Diablo 3 remains a shallow shell of a former greatness. The 4 acts are blatant rip-offs of the 4 acts from Diablo 2, albeit different names. Five heroes, same mouse clicking, same gameplay, etc. It should be obvious to everyone that Diablo 3 development team studied Diablo 2 extensively. They chose not to derive too far away from the core of the great Diablo 2, which sold 12 million copies worldwide. So why did they fail? Why am I not enjoying this game nearly as much as I did with Diablo 2?

Diablo 3 and the new Battle.net are integrated into a synonymous service. Battle.net 2.0, introduced with Starcraft 2, still functions in the same way for Diablo 3, and I have same beefs with it.

Online PC games are supposed to be chatty. Console gamers don't have keyboards, because they are accessories. PC gamers all have keyboards. Therefore, it would seem only natural that a greater emphasis should be put into accommodating chat functionalities for PC games. Battle.net 2.0 does not endorse that. After 12 years, you can still log on Diablo 2, join a busy chat channel, and have conversations with people whom you've never met before. In Diablo 3, it is much more difficult to achieve that. It's actually hilarious, that Diablo 3 awards players for so many achievements, like "killing many monsters with a single blow," but they forgot to allow players to achieve "chatting with other players to boost online gameplay experience." The chat box is ridiculously small, hard to read, and filled with NPCs talking. There are only 6-7 public chat channels, which are barren and empty. I don't blame other people. I miss chat like hell but these public chat channels aren't really functional. They are just there because people whined about chat support. So Blizzard threw in chat support. "There you go gamers, now are you happy?" No, because some idiots designed it. How do I describe it to people who haven't played Diablo 2 or other old Blizzard games? It's like you going to your old favorite restaurant, whining that the menu changed, the waiter giving you the old menu, but the new chef not knowing how to cook off the old menu.

New Battle.net is completely centralized and gives players zero freedom. You can't even name your own game! Diablo 2 game names were limited to only about ~12 characters, but these 12 characters served so many functions thanks to the collective creativity of gamers. Now the only thing I can do is to join a random public game based on the quest I'm on. Battle.net will then randomly assign me to a game where 3 other players are doing the same quest. In Diablo 2, the system did not restrict players to do certain things. You make games, you join games, and you do the things you wanted to do. In Diablo 3, the only similarities you will share with the 3 other people in public games are the quest progress. So you do the quest, over and over and over and over. I've played Diablo 2 for years and had fun. I can't imagine myself doing these boring, uninspired quests over and over and over and over. There is no way.

Another big issue I have with this game is dialogue. I've started to become worried when they introduced the monk and the demon hunter. The trailers for them were so hilariously bad that I dared to question Blizzard's ability to make a good game. I know, right? Questioning the great Blizzard.... But right about now, that doesn't sound so crazy anymore. The dialogue for this game is totally bust. It's filled with cliche like "I am justice itself!" Oh my god, I shudder every time I hear another cliche in Blizzard game. Diablo 3 dialogue is almost as bad as Starcraft 2 dialogue. I'm sure the same people are responsible for their "contribution."

Just to amuse you guys, in Starcraft 2, in the FIRST MISSION, some random civilion comes to you and says something like this. "Oh no, everyone is dead. My neighbors... my family... Fight to the hell!" I couldn't believe it. Whoever wrote that actually put NEIGHBORS before FAMILY. Blizzard games are now filled with bad scripts that make me question their target age group. Are they trying to sell a rated M for mature game to children?

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